The view shifts to “instinct mode” and everything is rendered in slow motion. As I was trained to do in an instinct mode tutorial, I make Agent 47 line up a series of careful head shots that include the assassination target. Two seconds later the game jumps to a pre-rendered cinematic. Agent 47, scowling like someone on the toilet who has only ever eaten cheese, loses sight of the girl he means to rescue. He punches his victim and takes his car keys. The wounded man, having just been shot through the skull a second ago, is bleeding from a chest wound. The game has had me tracking this man for quite a while and, despite the setback of the kidnapping, I might be about to receive some valuable information about 47 and the story as a whole. I am meant to feel like all of this is part of an important moment in the game’s grand tale of redemption.
“I’ve got wood,” the target coughs out.
47 turns away and as the screen fades to black the dying man finishes the last sentences he will ever speak before shuffling free this mortal coil.
“Why do I have wood?”
Jesus fucking Christ, IO Interactive. What are you doing?
Continue reading Tonal Confusion and Hitman: Absolution
OK, check this out. Something that shouldn’t be mind-blowing, but, considering the state of recent videogame discourse, maybe (unfortunately) will be to some readers: I’m a straight male and, despite being adverse to self labelling, comfortably identify as a feminist. That proclamation changes nothing about how I’ve always thought and lived.
Should this be a train of thought that should be continued on a videogame criticism site, you may ask? Well, given the apparent inability for the industry to support rational gender and sexuality conversation, it sure seems like it.
Continue reading Feminism is Not a Dirty Word
The Electronic Entertainment Expo (E3) is a competition in which the biggest, loudest person in the room wins first prize. On the trade floor there is no room for subtlety. Everyone must participate in an ear-splitting, epilepsy inducing game of one-upmanship in a vain attempt to stick out from the general cacophony of the event. In the jungle of E3 every booth is a shrieking baboon, beating its chest and roaring at all the other vicious apes in hopes of becoming the leader of the tribe for the coming months.
E3 is, ultimately, not very good for the industry it supports.
Continue reading E3 2012; or Survival of the Loudest