Amidst all the excitement of the two new consoles launching this month, there’s a very good chance that an important article detailing some of the more deplorable aspects of the videogame industry will be quickly forgotten. The piece, ‘You Can Sleep Here All Night’: Video Games and Labor by Ian Williams, highlights what many of us who read, write, or care about the medium likely already know, but often choose to put to the backs of our minds: most videogames, in their current state at least, might be awful for the people who create and play them.
The Electronic Entertainment Expo (E3) is a competition in which the biggest, loudest person in the room wins first prize. On the trade floor there is no room for subtlety. Everyone must participate in an ear-splitting, epilepsy inducing game of one-upmanship in a vain attempt to stick out from the general cacophony of the event. In the jungle of E3 every booth is a shrieking baboon, beating its chest and roaring at all the other vicious apes in hopes of becoming the leader of the tribe for the coming months.
E3 is, ultimately, not very good for the industry it supports.