I’ve tried to make sense of Dota 2 before, honest. I’ve worked through the tutorials, spent half an hour browsing the different heroes, and played a handful of games against real people. After putting in an actual effort to figure out its appeal, though, I still find Valve’s take on Massively Online Battles Arenas (MOBAs) almost completely impenetrable. Some people feel the same way I do, but there are many others who click with Dota 2 (and other titles from its genre) to such an extent that they’re willing to invest untold amounts of time and mental energy into the game. MOBAs are a legitimate, honest to goodness Big Deal in videogames and, because of this, are pretty hard to dismiss out of hand for those of us interested in the medium.
I couldn’t let 2014 — henceforth referred to as Year of the Dota — kick off without talking to someone who gets this game. I’ve played Dota 2 with Forbes’/Pixels or Death‘s Ethan Gach when both of us were pretty new to it. Since then I’ve seen it embrace him in the spiderwebs of its meticulous design, changing him from average person to the kind of guy who can use the word “gank” without attaching a sarcastic “LOL” to its end. He seemed like the best person to talk to about the Dota 2 phenomenon.
Here’s our discussion: