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Monochroma is an Interactive Monument

MonochromaThere are enormous moments in every medium that fundamentally change its future. The Cubists start painting in a style that reinterprets visual perception; Woolf and Joyce defy grammatical rules to allow readers inside the minds of their characters; Bebe and Louis Barron compose a film score made entirely with electronic components. In most cases the birth of new movements is incremental, the process of one artist influencing another taking place gradually until, before anyone has really realized it, everything has changed. Videogames, though, are an intrinsically technological medium that has seen its greatest leap forward come as the result of widespread internet connectivity. All of us–players and developers alike–can pretty much pin down when the zeitgeist started to shift–when digital distribution made it possible for smaller and weirder games to hit the mainstream. It’s easy to forget just how much of shake-up this time was, and how massively a handful of hyper-successful indie titles from the late aughts influenced developers-to-be.

Basically, this is all just a roundabout way of getting to Nowhere Studios’ Monochroma, one of the clearest examples of a game made in the shadows of giants like Playdead’s Limbo and Jonathan Blow’s Braid.

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