Deep within the hold of a gigantic ship, a little girl in a yellow rain jacket huddles beneath an oversized bed. Next to her, the frame and mattress are roughly the size of truck. She’s hiding from a man whose proportions seem more in line with the setting he inhabits—until the player sees his horribly distended arms. Though of the proper size to walk through the ship’s enormous doors and passageways, the man looms over the girl like a giant. He’s a powerful, terrifying presence not just because of his appearance, but because he’s bigger than the child he hunts. His arms make this clear. They reach further than they should.
Continue reading Little Nightmares, Powerlessness, and Survival