Something like gods exist in the world of From Software’s Bloodborne. They’re hanging out in ruined chapels and atop castle walls, often just waiting for the hapless player’s Hunter to stumble upon them. Some of these gods are gruesome beasts–the kind of unthinkably horrible, bizarre things that inspire a genuine sense of awe. Others are humbler creatures, taking unassumingly human forms. Whatever they look like, the power these beings exude is felt constantly in the game’s setting, the city of Yharnam. Despite the intricately crafted mechanisms and finely detailed buildings that suggest the application of advanced, scientific human knowledge in this city, unknowable forces are felt in the margins of even the most recognizably familiar of the game’s environments.
Hey Dark Souls, there’s something I need to talk to you about. It’s just . . . Oh man, I don’t know how to say this. Can I sit down? No, no, no. Relax. It’s okay. Aw geez. Okay, no, I’m just going to cut right to the chase here . . . I don’t think things are working between us, Dark Souls. It’s been bothering me for a while.
I think . . . . I think we need to take a break.