There’s a belief in videogames that the newest technology is always better than anything we had in the past. This is common enough in our society at large, particularly when it comes to Silicon Valley-mandated innovation for innovation’s sake, but in games it’s a system of thinking that manifests clearly and belligerently in a blind pursuit of the highest possible fidelity at all times—in the bewildering faith, held by mainstream audiences and creators alike, that a medium’s accomplishments can be directly correlated to polygon counts and pixel density.









There isn’t much of 2015 left and, as always, that makes me feel a bit reflective. So, in the spirit of looking back while preparing, too, for what’s ahead, I’ve rounded up some of the stuff I wrote about games throughout these last 12 months.