Posts Tagged Paradox Interactive
The Electronic Entertainment Expo (E3) is a competition in which the biggest, loudest person in the room wins first prize. On the trade floor there is no room for subtlety. Everyone must participate in an ear-splitting, epilepsy inducing game of one-upmanship in a vain attempt to stick out from the general cacophony of the event. In the jungle of E3 every booth is a shrieking baboon, beating its chest and roaring at all the other vicious apes in hopes of becoming the leader of the tribe for the coming months.
E3 is, ultimately, not very good for the industry it supports.
I’d argue that strategy games appeal to a lot of people for one pretty simple reason: they allow their audience to play god in a way that other genres don’t. Ino-Co Plus, developers of the forthcoming (impenetrably named) Warlock: Master of the Arcane get this. They know that the person sitting at their computer, ordering tiny little armies to wage war and tiny little builders to construct settlements is attempting to exert control over some part of their lives, that their careful forethought and desire for virtual conquest stems from the need to own something, no matter how intangible that something may be.
That, or I just have the pessimistic view that everyone in the world is a megalomaniac.