Posts Tagged Naughty Dog
I shot a gun for the first time about two weeks ago. I mean, I shot a real, physical gun for the first time– I’ve been shooting digital ones for years now. It was an interesting experience: one that has stuck in my head, and has made me think about my relationship with the many, many firearms found in videogames a bit differently.
I was nervous to head to the range, but I was going with a cousin who has been hunting since he was young, has a gun license, and knows how to teach an anxious novice how to shoot. Just the same, I felt like a visitor to an alien world when we bought our day passes from the front office and headed through a shop stacked floor to ceiling with boxes of ammunition. Hearing shotguns blasting at clay pigeons and rifle shots crack in uneven intervals had me stifling flinches as we drove down the path to the firing range. The body’s instinctual reaction to gunfire is probably to hit the ground or run like a maniac, but this is obviously discouraged at a professional shooting venue so I tried to keep as calm as possible. Still, while my cousin unzipped his two rifles from their carrying bags and took off their trigger locks, I was transfixed by the row of people to our left. They seemed so relaxed–maybe a bit excited, but still relaxed–as they unloaded rounds from the sort of high-powered weaponry I’d only seen in movies and games before.
The general consensus seems to be that Uncharted 3: Drake’s Deception is a bit of a letdown when compared to Uncharted 2: Among Thieves. I suppose there’s a whole, gigantic article to be written about why this will always be the case with sequels of sequels (and on and on) but, to be honest, I feel like I’ve been banging on about that kind of thing in a column I write long enough. Instead, I’d rather try to talk a bit about a problem with Uncharted 3 in a a different way.