Posts Tagged Electronic Arts
Five Lessons We Can Learn From Bulletstorm
Posted by digital love child in Articles, Reid McCarter on March 25, 2013
Epic Games’ and People Can Fly’s 2011 shooter, Bulletstorm, will likely never see a sequel. Twenty years from now when I’m an old man babbling about how videogames used to be when I was young (and things were better, goddammit) the young kids will probably never know that there was ever something called Bulletstorm. They will think me a sad, over the hill geriatric who lives in a world of confused nostalgia where a massive publisher like Electronic Arts would take a chance on a strange, colourful and crude little shooter that was so atypical of the videogame landscape at the time.
It did happen, though. Bulletstorm was created, marketed, released and, in its own modest way, purchased. And in its reality there are many lessons we must take away from its lack of success — from its inability to change the way that first-person shooting games were made and bought in and around the early 2010s.
Read on, savvy industry folks and ensure that you never make the same dreadful mistakes that sank the foul-mouthed shooter that could.
E3 2012; or Survival of the Loudest
Posted by digital love child in Articles, Reid McCarter on June 4, 2012
The Electronic Entertainment Expo (E3) is a competition in which the biggest, loudest person in the room wins first prize. On the trade floor there is no room for subtlety. Everyone must participate in an ear-splitting, epilepsy inducing game of one-upmanship in a vain attempt to stick out from the general cacophony of the event. In the jungle of E3 every booth is a shrieking baboon, beating its chest and roaring at all the other vicious apes in hopes of becoming the leader of the tribe for the coming months.
E3 is, ultimately, not very good for the industry it supports.
The Saboteur: What’s With All the Tits?
Posted by digital love child in Gamiary, John Law on February 6, 2012
I love a good boob as much as most (I even love a bad boob if it’s got character), but there are other things in the world that I can love as well. For example, avocados are nice. Let us also not forget the pleasure one gets from a game of badminton. All these are things that can get a rise out of me. However, if I were to ready myself for a tasty avocado treat and it was just an avocado — I’m talking just an avocado — I wouldn’t be upset (I don’t think) by its lack of cleavage. Indeed, it might make me suspicious if it did. “Where’d this avocado get these boobs?” I’d ask.
What I’m trying to say is I was just playing the game The Saboteur on my PS3.