Literature, Film, Music and Art met in the basement of a university campus’ engineering building. They’d been invited there by an unassuming person named Computer Science who wanted to have a big party — a real rager where the left and right brainers alike could throw down together and share some ideas.
After introducing themselves around the room they all found they had a lot in common with one another. They drank, they danced and they talked the whole night through.
Computer Science, some time after hosting that fateful social, became pregnant. It was impossible to tell who the parents were so Literature, Film, Music and Art all said they’d help out in raising the kid together.
They named their digital love child Videogame and we’ve been dealing with the sonuvabitch/daughterofabitch ever since.
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Digital Love Child wants to provide anyone interested in videogames with a different way to read about the medium. For now, the main thrust of the site will be the Gamiary.
The idea of the Gamiary to blend the subjectivity of casual discussion with the looser confines of a review. The videogame industry is growing up and, with its growth, “gamers” (i.e. people who play games but are maybe interested in other things too) deserve more than just a buyer’s guide approach when looking for information on titles.
Gamiaries are meant to be more diary than objective lists of a game’s best and worst qualities. Digital Love Child believes that there is something inherently valuable in reading game write-ups that focus on personal experience and opinion. Whether this takes the form of informal criticism, an anecdote gleaned from a few hours playing a title or just a passionate rant, a Gamiary is meant to provide information that falls outside of the industry’s traditional review format.
Sometimes a developer or publisher is nice enough to allow us to try out an unreleased game or a demo is released into the wild. We then compile our thoughts into a pseudo-Gamiary and a preview/impression is born. It is spanked on the behind, towelled off and given a bottle of warm milk before being branded Impressionable.
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Articles are editorial content on topics related to games. This a pretty broad area that allows writers to talk about themes and ideas that extend beyond the scope of a single game or series.
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Let’s Try to Understand features our staff, whether through video or text, trying to wrap our heads around cult hit games or genres. Sometimes this means stumbling through the convoluted mechanics of a grand strategy game and sometimes this means figuring out why so many people are crazy about a specific JRPG. If we don’t get it, we try to explain it.
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Low Hanging Fruit looks into the treasure trove of awful videogames and records what we find. It is the kind of very serious archeological pursuit where the Digital Love Child scientists could work to improve the games industry by, say, getting drunk and playing through 50 Cent: Blood on the Sand.
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