Archive for May, 2012
I’ve been playing fighting games competitively for about 3 years now+; I started with Street Fighter 4, and have moved on into Skullgirls. I’ve played hours and hours of the SF4 series. I’ve gone to local tournaments, and even a major. I’ve gone on forums, argued about tiers and techniques, and spent still more time in practice mode refining and discovering my technique.
I’m not a very big fan of the Street Fighter 4 series.
Life can often seem like a nasty, samsaric ritual. Almost every morning I wake up around 8am, take a shower, change the cat’s water, pour a cup of coffee and do the dishes before starting work. Every evening I take out my contacts, brush my teeth, wash my face and get into bed before falling asleep. These are the kind of things that we all just do and, for the most part, we do them mindlessly and automatically because they just have to be done.
Other parts of our day are usually far less predictable. Whether the spontaneity of a surprise phone call from an old friend or an email from a business client bears good or bad news, at the very least it colours our daily routines with the kind of random chance that makes life interesting (if not always enjoyable necessarily).
I play games — and I suspect a lot of people play games — because they also provide my days with that element of unpredictability. Taking part in an unfolding story or trying to win against a digital opponent makes for pretty engaging entertainment. Despite the fact that games, being constructs of cold hard programming, can only offer us a pre-set variety of outcomes (a variety that is always expanding as developers and technological engineers push the medium forward) they can give us a sense of being somewhere else, taking part in a world of chance — a world that can have more in common with the unpredictable parts of our days than the rote, habitual ones.
That isn’t always the case with Persona 3.