Archive for April, 2012
Killzone 2 exists in a strange place where the Michael Bay inspired bombast of Modern Warfare shares space with the gore-soaked dialectics of The Iliad. For all of its surface problems (and there are many), it is a game about shooting dudes that frequently attempts to impart something far different than the mindless jingoism of its brethren. Killzone 2 has a generic science-fiction plot — the “good guys” of the Interplanatary Strategic Alliance (ISA) are fighting a war against the “bad” Helghast army — but it is also a story about the futility of assigning values to combat fuelled by nationalism and historical injustice.
War is hell, it says, and not just for our team.
The Persona series is revered, the third and fourth entries to the series being particularly adored. A lot of platitudes are tossed around about these games, including (but not limited to) bold claims like their being “saviours of the Japanese role-playing game.” Obviously this warrants investigation so, about two months after buying a PlayStation Vita and playing three actual Vita games on it, I ended up downloading the PSP version of Shin Megami Tensei: Persona 3.
Now, a few hours in I’m willing to take a (self-inflicted gun)shot at trying to unpack just what it is that makes this game compelling to so many people.